Thursday, 29 January 2015

Trachea cartilage implants from modified 3D printer

Scientists 3D-Printing Cartilage For Medical Implants

"scientists and physicians at The Feinstein Institute for Medical Research, have discovered a way to use MakerBot’s 3D-printing technologies to create cartilage and repair tissue damage in the trachea."

http://rss.slashdot.org/~r/Slashdot/slashdotScience/~3/m1KxoSPpgYs/story01.htm

Wednesday, 28 January 2015

Robot proxies at school (and parties) for kids in hospital.

Hospitalized Kids Go to School Using Virtual Presence Robots.

How cool is that? The robots move between classes allowing children to keep in touch with their friends and their schooling.

http://feedproxy.google.com/~r/Medgadget/~3/O_uL7FMz4w8/hospitalized-kids-go-to-school-using-virtual-presence-robots.html

Use of standardized clinical outcomes

Standardized outcomes that would need to be reported by default in a specialty is urged by this systematic review. Authors studied the example of chronic lung disease in research of pre-term infants.

http://www.bmj.com/content/350/bmj.h72

Cancer screening: interpreting survival rates

"When talking about cancer screening, survival rates mislead"

Useful explanation from Alexandra Barratt, Professor of Public Health at University of Sydney.

http://theconversation.com/when-talking-about-cancer-screening-survival-rates-mislead-30395

Sunday, 25 January 2015

xAPI, LRS (Learning Record Stores) - the interview with Aaron Silvers

A bit geeky but a great insight into the thinking behind platforms for eLearning. A must read for those wanting a quick introduction to the jargon of learning record stores, Tin Can, SCORM, experience API ...

 http://elearninfo247.com/2015/01/12/xapi-lrs-the-interview/

15 ways to introduce gaming concepts into eLearning

How to Gamify: 15 ways to introduce gaming concepts into eLearning

"you might be wondering, how exactly does one go about 'gamifying' eLearning? Does it involve navigating the screen with a Playstation controller, or dishing out some playing cards?

Nope! Here are 15 ways you can gamify your online learning:"


http://www.growthengineering.co.uk/how-to-gamify-15-ways-to-introduce-gaming-concepts-into-elearning/

I like these tips which describe a some simple steps to consider in your design of eLearning. Good introduction to the ideas.

Computer poker ... but only solved a limited type of game.

Computers used to "solve" two-person, limit Texas hold'em

http://feeds.arstechnica.com/~r/arstechnica/science/~3/fvXg-97SVHk/

I've always been interested in computers playing games ever since I found that playing in a particular way against my early 1980s chess computer I could beat it. No ... I can't beat them now. Not even the puniest Javascript chess engine ... well sometimes.

This poker game is a different approach - the brute force approach - and is an interesting read.